Tuesday, July 14, 2015

What's in a (Changed) Name?

So my gaming blogs have transitioned a lot as I've changed armies and hosted my comments about 40k on my other blogs. For a (long) while I was focused on Eldar, and had Doom of the Eldar as my blog:

 So pretty. So many points. And such a pain to paint. 

Then I decided to stray from the Eldar and start a Space Wolves force, using the Great Company of Gunnar Red Moon as my inspiration.

I do love the deadly Space Puppies. 

Then I got pretty heavy into Warhammer Fantasy, and made a massive blog of those endeavors. As my interest returned to 40k, I started just keeping my notes about my 40k games on that Warhammer blog: Mousillon Expedition. In addition to playing my Eldar some, I started a Necrons army but started blogging about it there:

With the silly blue Skaven watermark from the fantasy blog... /sigh

Then I switched from the fantasy blog to the Red Moon's blog for the Necrons, naming it the C'tan's Shard:

Man, I nailed that paint job. 

Yet Necrons were just not my thing. I tried (and tried and tried... see the older posts). I just didn't have the brain for Necrons. And while I loved the color scheme I did, repetition and I don't work very well together. I need variation in a project, and variety in the army. 

So I converted all the older blog posts of the Space Wolves project (and the Sanctus Reach campaign I ran), as well as spliced in all my current stuff about the Necrons and Crusade of Fire campaign that I am running, to make all my 40k gaming be in one spot. I'm also doing it because I don't want to lose the good history of battle reports I've written for the Eldar, the Space Wolves, and the Necrons--even though both armies are moving on to other hands. I had friends procure the Space Wolves, the Eldar took a journey through eBay, and the Necrons are around but definitely on a potential chopping. The older posts on this blog will retain the wrong blog watermarks, which will lead to my Warhammer Fantasy blog or to the Warp for the ones that are renamed/deactivated. But I wanted to retain the fun older stuff so here it is.

Monday, July 13, 2015

Convoy Ambush

Another night for the Crusade of Fire at Drawbridge Games, and that meant another special mission night. As the different factions consolidated their positions on planets in the system, it meant that there would be moments when they needed to move troops and materiel from spot to spot, and would be more easy prey to other raiding forces. Thus, it was time for the "Convoy Ambush" mission:



Here are pictures from the battles that were held on Thursday night, and there was another clash between Orks and Eldar on Saturday. Defenders and attackers were equally victorious at the mission, and it seemed that players responded well to the odd set-up and scoring.

First up were the Tau, their column ambushed by the Ultramarines. Lots and lots of crisis suits!

Devastator squad! Commanded by Marneus Calgar himself. 

Second devastator squad (some Space Wolves Long Fangs showed up to help out).

The dreadnoughts arrive by drop pod to try and break the Tau column. 

Second game: Mechanicum being ambushed by Grey Knights. The players forgot that they were on the same faction side--so this one is some internal confusion between the Defenders of the Sun over recovering lost and dangerous xenos technology. This is the Mechanicum line of march, not suspecting their supposed allies are about to intercept them. 

Two Dreadknights lie in wait to ambush their prey. 

Two squads of Grey Knights Terminators, one led by a Librarian, ready to close the trap. 

The game was very close: the final Dreadknight managed to stave off attacks by Sicarian Ruststalkers and a Tech Priest, and carry the day. 

Third game: a column of Eldar exploring the marshy terrain of Corvus Majoris were intercepted by Mechanicum forces. 

The sturdy and deadly gunline of the Mechanicum--tracked cyborgs with huge damage output guns wreaked havoc on the Eldar vehicles. 

On the other side, two of the Kastelan robots advanced across the rocky scree to begin the assault. 

The Howling Banshees rushed into the fray, but their attacks were unable to get through the resilient Mechanicum forces' defenses. 

The Guardian Defenders right before gouts of flame and deadly shooting bolts from the Kastelan Robots decimate their numbers and send them fleeing. 

The Eldar managed to hang on and win through attrition alone. The few numbers of the Mechanicum made their losses less tolerable, and two independent Vyper jetbikes managed to shoot down the last of the Mechanicum forces and scout the marshes for victory points. 

At the end, the Prophets of War had won three total battles for the week (two by Eldar, one by Tau), with the Crusade of Fire picking up one of their own. And a bonus (pity) point for the Defenders of the Sun for facing off against each other.