Tuesday, May 26, 2015

Toughness Test: Rotted Flesh versus Living Metal

Time for some more Warhammer 40k action! A tiny painting update (one whole model finished) and then on to the battle report between my growing Necron army and the crude and pestilence-filled servants of Nurgle (painted and played by my friend Dan). We played the game at Drawbridge Games, a new game store that a friend is opening in Pittsburgh, PA.

 Necron Immortal with Tesla Carbine

I wanted to get a second squad of Necron Immortals going to help flesh out my troops choices--at lower points it's tough to run the Necron detachment effectively, so I'm finding that so far getting objective secured and lots of sturdy troops makes sense with the basic detachment from the main rulebook. This guy was the first test paint of the unit with Tesla Carbines--guns that can pump out some hideous firepower on a turn if I'm really lucky (for each roll of a "6" to hit, they generate two additional hits). I'm enjoying this color scheme, and I think the gun turned out nicely--looks different enough from the Gauss Blasters that the other Immortals carry.

The game was 1,250 points per side, which we fit fairly well onto a 4" by 4" table. With the objective markers placed and forces set up, onward to the battle! Which was more resilient? The rotted flesh of the near-dead superhumans, or the living metal of death itself?

 As always with Necron awakenings, the forces took time to reach their pre-set positions from ages long since past. Shield generators flickered to life, and the great Monolith rose from the dirt where it lay long dormant. The Immortals and Warriors arose from their tombs and formed a solid battle line across the field, while a Necron Lord--the one who had awakened first--brought his captive Transcendent C'tan to slay his foes with the power of a living, walking sun. 

 The forces of Nurgle had arrived on the planet to finish their nefarious dealings with the Ultramarine converts from the prior battle. One such marine had proven to be a most glorious host for the rots of Nurgle, and transformed before the rest of the Chaos Marines' eyes. They had seen transformations into Daemon Princes before, but the process still shocked them at its rapidity. With a gurgling boil, the body expanded and burst--leaving all the garb of Ultramar behind. Instead, there stood a massive, bloated fiend, the last vestiges of his Space Marine training simply the tactical and strategic acumen that made Space Marines such vicious foes. With a roiling belch and a burst of noxious chemicals from the spigots that sprouted from his arm as the flesh grew around his power armor's tubing, the great beast urged his forces into battle against the Necrons. 

 The cloven and split warriors of Nurgle mounted their transports, their eyes brimming with lust for battle and destruction. The Necron foes were a particular annoyance to them: no flesh to corrupt, no organs to disease, no skin to pox. Hails of boltgun and plasma gun fire rang out from their side--yet few Necrons fell to the onslaught as their self-repair protocol engaged. 

 The Necrons answered back, their gauss weaponry shredding a Rhino's external armor. The squad of Plaguemarines piled out of their wrecked vehicle and hunkered down, preferring to exchange ranged bolter fire against their foes. 

 The Daemon Prince surged forward, his massive bulk miraculously suspended in the air from accumulation of toxic gasses inside. The Necrons adjusted their lines, summoning a unit of Immortals from one side of the board to the other with the Eternity Gate of the Monolith. Their fire combined with that of the other Immortals to savagely wound the Daemonic leader of the Chaos forces. 

 The Transcendent C'tan doggedly moved forward, summoning terrible upheavals of earth and sky to demolish his foes. Yet the attacks did little, slaying only a couple of the Plaguemarines with their fury. 

 Meanwhile another unit of Plaguemarines leaped out of their Rhino to join the fray. As with the other squads, a hail of Plasma Gun and Boltgun fire took a slow toll on the Necrons facing them. Yet the toll was starting to add up as the ranks of Immortals were thinning. 

 The great Daemon Prince reached the lines of the Necrons and burst forth with a torrent of corrosive acid. It burned the metal of the Immortals, leaving a number of them dead and the rest burning from the corrosive chemicals that remained upon them. 

 The battle bean to turn when the Obliterators joined the fray by teleporting into the battle. They landed in the back of the Necron lines, and immediately turned their sights to the Monolith. Producing strange heat-weapons from their ever-shifting arms, the bolts struck the Monolith true and blew it up in a heartbeat. 

 The Plaguemarines managed to catch the unit of Warriors containing the Necron Lord in a combat, and because of the size of the unit and his location within his force, the Lord was unable to wade into the fight himself. With only a few casualties, the Necrons nonetheless fell back in the face of the Plaguemarine assault and the full 20 of them and the Lord were wiped out in an instant. 

The Transcendent C'tan was the lone model left to survive. The Necrons had completed a great number more of their tactical objectives, and needed to merely have a single model survive the game. With time winding down, that meant the C'tan had to live--yet it only had a single wound remaining. While it had survived small arms fire from numerous angles, it was unable to survive the Obliterators. With a rush of energy, three shots--equivalent in strength to Lascannons--struck the towering C'tan. With a flash of energy the creature was extinguished, its fire gone out. As its ashes crumbled to the ground, the forces of Nurgle had won the day. 

It was a fun game, even if another loss for my Necrons. I had out-scored my opponent on objectives handily (8 to 5), but the casualties had mounted too quickly for the Necrons. Losing a huge unit and my Warlord to a silly combat was a bad blow, but otherwise it was acceptable. Necrons are sturdy, but they're hard pressed to break enough Rhinos early on to survive a Rhino-rush style Space Marine force. I'll have to think about how to add in ways to slow foes, as well as melee combat capable units to get in the way and buy my ranged forces time to shoot and re-position. 

We had drawn names from a hat for who would face who, as a fair number of folks showed up at Drawbridge Games with 1,250 point lists. I took two other highlight shots from other tables, as there were some great paint jobs to be seen. A good day of gaming was had by all (as far as I could see).

 An army composed of a single Knight Household. Three great-looking Knight Titans, with a variety of weapon options. 

Another Knight Titan, from a different Household, supporting Ultramarines--and their Whirlwinds of death!

Battles (40k):
Total 2015: 3 (Win/Loss/Tie: 0/3/0)

Necrons:
0 Wins
3 Losses (Nurgle Chaos 1, Grey Knights 1, Chaos and Ultramarines team 1)
0 Ties

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